The flamethrower on stage 4 is nice but the range is a bit short for it to help with the stun attack from the metroids like enemy that can shoot from far away. All progression and stuff that gets saved to your save file like highscores and experiment completions happen mid-gameplay, so you don't have to wait around to get mind broken first.Goblin minor animation is way too long I know. Amazing work! Maybe there's been a patch since I've posted this that fixed the issue I find with it. However, the Strength drain and Libido increase could be lowered quite a bit. I would have just suggested a difficulty option cause my game doesn't save for some reason and it makes me restart but another way could be adding permanent buffs for completing experiments such as zombie II hunter makes you do more damage to them, dog toy makes them deal less lust damage or snack make you take less damage from bites. The second folder "ESP" contains a bunch of directories, these are all the code for the individual nodes (esp) as well as templates to create new nodes that will connect to the network easily and the ros_lib needed in your arduino library to implement ros on an ESP. In any case I will propose Human enemies.1. I'm gonna think about this one and see if it won't cause problems/be overpowered.The wake up animation after returning to the bunker is maybe too long. Yeah, 21, so that's good. captivity game door codethe philosophical underpinnings of educational research. Thats very weird. This game is honestly lots of fun, and each patch has consistently improved the overall gameplay and experience by adjusting what needed to be fixed quickly and correctly. i thought it was a free game but from the photos i can see it's a quality game i think. To me the game is too easy: but that's most likely due to me playing the game for over 150 hours due to playtesting.I think you're right about the difficulty of the game. Input the code! Game over and success with recapture as above. X-18 door code for CoC. I am just too exited, because I liked this game the moment I looked through the screenshots. I can't see you in the payment list either. Shen Mingrui, known as a domineering man, like Mo Shao Nan, he is also good at socializing, as long as he crooks his finger, women will come to him voluntarily. and yeah, the difficulty is much better, you do good work man, id love to see more of it in the future, It won't load the game for me or access options at all :( I don't know what's up. I think I'm gonna remove this mechanic entirely. If so, could you list them, and any other potential fixes? System Requirements Minimum: OS: XP (SP3)/Vista/Windows 7/Windows 8 Processor: AMD Phenom 9550 Memory: 2048 MB RAM Graphics: Radeon 4800 or gtx 560 I released this game 2 days ago, that's all my experience as a game developer. In my view it would be nothing but beneficial to have a Patreon, it would give you a good bit exposure than being on itch.io, and let people pitch in more consistently. The postal code that has a 4 in the middle goes next. I am not lying that I would pay for a button or slider just for that singular sfx*Edit*Scratch that, the Master volume can be off and it still plays the fly sfx ahahaha. Maybe try itch support. Now that i played the last stage i will say that it is hard to do without access to the weapon shop early but not to hard as it seems as the different enemies don't start to spawn till you open certain doors which i did like but fuck the puppet cloaking till she near. I highly agree with you. with an escape minigame attempt and a farmer guard on the other side of the barred door. Few things to consider maybe adding, a better more expensive version of buffout. The enemies have great variation, and each has animations that fit their overall theme just right, which makes for fighiting through the enemies to find new ones a really enjoyable experience. Just be sure to communicate enough to your fans and they will be happy even if it a small update or just a "hi are you doing today" post here or there. I just bought the game and already put an unhealthy amount of time and focus into it. yes game balance should be the first thing to add, but this is still a complete game for only 3 bucks vs a ton of unfinished games which milk people for years. I'm not actually a big fan of the SETTING of the last stage (not great, but tollerateable for me) but it's definitely the best in terms of gameplay. Stay tuned! The Visualizer package is used to see all the sensor info in real time of the game/nodes and the Controls package is used to control any node that has an actuator/controllability. Can you give me some details? so the doors need to be opened in a specific order and you know you're on the right track when with each successive card/number you see after opening each door, the character's attire you see in each scene is . Viewing most recent comments 285 to 297 of 297. Atleast, that was what I started doing when I was playtesting it, so I removed it mid-way through development. Explore the bunker and interact with various things - find a way to escape! I've noticed some pretty good H-games stuck in development for like 2 years, with Patreon pages still being up. Subscribe? I'm way ahead of ya :).As for your creative ideas, they are pretty good but too vague. You obviously have a ton of talent but burnout is real. Thanks for reporting! And that in only about 2.5 days. As most people said, game is hard as balls, except the Shack, I was able to get all of the experiments there in 1.0.0 before trying another level and getting frustrated. I'm going to look into it but I don't think I can fix this, only Unity can. Love the game btw :). That is why FER has the most complex paths and platforms out of all the stages, which in turn makes it an interesting stage to play. I've spent alot of time to try to make the game properly balanced, and I wanted to make sure it's not too easy. In this game you play as a young girl, kidnapped and taken to a strange place underground. And I'mgladyoulikeF.E.R,thatoneismyfavoritetoo! If I may chip in not a game, but a management suggestion: You should write up a roadmap. Maybe I'll add more full nelson in the future. and maybe have all items be in the store instead of random each round because RNG can fuck you sometimes. Thanks. I think having permanent upgrades -- maybe tied to the experiments, if you wanted players to workfor them, or with a way to turn them off, if players want to experience the game with more difficulty -- would do the game a lot of good. The game doesn't save? I think that you can leave this as a gamemode as an addition, but make a full fledged adventure out of it Btw. (Understandable if you don't want, I am just a random person after all, I would appreciate it though). Does this mean you can't play the game? I'll try with both a fresh unzip and as admin, When ever I click on options it's just a blank screen with the same background as before, credits seems to be the only thing workin. I like the idea of Flies being annoyingly fast and quick to 'hump' the player. I would say that killing a boss gives an alternative way for players to end a level, and beating a boss would give the option to exit or continue and it can track how early the player beat the boss or how many times they beat the boss in a single run, stuff like that. When escaping from/finishing a rape, if you hold down a directional button BEFORE you escape, the player character stays still, I have many times gotten in a "stun-lock" because I was holding a direction and I couldn't escape. Ending sucks, I agree. The remaining 66% of my motivation is to develop a good, fun game.But I see what you mean. I think most people want new stages, and I don't blame them. I still have to use a macro to get out of grapple for some enemies. Also maybe a place-able turret or something that you have to buy ammo for then run to it to reload it that takes a few seconds. I encountered something like that in the past too but I thought I fixed it. First of allyour game is absolutely amazing that's why I want it to be even better.-I have a few ideas, most importantly I hope you know that you are not allowed to NOT add a Gallery, This game is to good not to have one, And or an Arena where you have no lives only Pleasure and Libido and you can spawn enemies yourself or with a wave system too but you can decide which enemies can spawn.-I think something like a content menu where you can toggle things like pregnancy or Futabots don't have a metal sound or dropping your weapon on some attacks would be nice so that every Player can decide how they want to play the game.-Gangbang is something I personally would definitely want, It fells just wrong when they are 20 Zombie or Flies(hope that's the English name) around you and only one is using you, but I saw that some else also recommend it and you said that it would be difficult to implement I can just cross my fingers and hope.-You already change the difficulty a bit which was definitely needed, will properly need further testing until it's good enough and while saying that difficulty settings for people how aren't so good at such game but still want to enjoy it wouldn't hurt. it says its pending. And proper balancing is definitely within my capability. I will post a devlog with what I will be working on soon. Despite its cozy appearance, it clearly hides something sinister. There is no ending, it's pretty dissapointing really. - Pump action reload speed increase: The reload speed of pump action shotguns are slow, yes. You got that link right after purchasing, and also to your e-mail account (maybe somewhere on itch.io too). If the game can't save properly it should probably crash. captivity game door code With all that said, there comes a time when word games get frustrating. It was still reliable enough to run the game over 2 w.e with around 60 people playing it and nothing breaking. Captivity. I'm probably gonna think out + design + build some sort of Gallery mode/stage. Great game, payed a little extra after messing around with it. Collectible (1/1): Upon entering the next area, make a hard right and follow the path . Tell me what you think of the difficulty now. So like, this example code here : 3 4 2 1 = means: Bottom right, bottom left, top left, then top right will open the door. Some suggestions i think would make sense based on JakeLone's andmy feedback: -The wakeup animation for when you first log into the game and subsequent wakeup animations after failure should be switched around, that way you only have to see the longer animation once on startup and shorten the subsequent ones. MaybeMac too in the future. I really gotta say this game is quickly becoming one of my favorites, great job on this my dude. Captivity is an adult, erotic action game in which you need to fight waves of sexually driven enemies. was worth every penny and then some ;)there is a bug with the fly sound effect on cave, no matter which slider you turn to 0, so long as the master volume is above 0, the sound can be heard. I just have to figure out how to do it properly. In this video i show you guys how to beat the puzzle in Door 50!Doors: https://web.roblox.com/games/6516141723My profile: https://web.roblox.com/users/143713. The two studied in the same university, but they never had any communication. Platform: PC. Also have the shops be a bit closer as it can be hard to get to both on the larger maps in 30 seconds or change the 30 seconds to like 60 seconds instead since we can skip to the next round. As the name indicates it, "captivity_catkin_ws" is a catkin workspace that has all the code for the main server, this should run on a laptop with ROS installed. I'm gonna think about it and see if it can work. If you are tech savvy, you can open up the save file and look for yourself hehe. Do you know what can cause audio issues? You're not rude at all. I am just so exited, but I want some narrative. It honestly makes me happy to see that you like something I've made to this degree), I still have some things to say I just didn't want to put every thing into one comment, but before I will clarify some things from the old commentWith a content menu I mean not customizing the hole game just things some People like and others not, like pregnancy you could limit by how many things you can have inside you, and if the player doesn't like it at all he can set it to 0(setting it to low should then disable the ability to earn achievements because it changes the gameplay to much)And with the metal sounds I have not that much against it, I just saw like you said that someone else didn't like it.although would need to hear it with normal sounds before I make a final decision. grapple mechanics are a little unforgiving even on the new casual difficulty. I mean that's what they are supposed to be, I am not going to think a Complete stage when you can then you just say nahhh don't like it. It takes a good bit of time to design, draw, animate, program and build an entire stage with it's enemies. now, i cant be wrong. Other than these gripes, i think the challenge this game brings is refreshing when it comes to porn games at least, and the variety of fetishes is more than enough to satisfy my depraved tastes. In my experience, that's one of the most simple to add things there is, to reduce the influx of dupplicate ideas, and to asure people that there is more worthwhile stuff to come. Cunnilingus to the spider Queen, of course, is available, but this is a bit not what I want. Glad to see you like the game! As for the Musca thing, that's new to me. Thank you for your very generous tip, I appreciate it!Hmm you're probably the 4th person to suggest some form of upgrading. Are you able to finish challenges? Maybe this is a bit annoying, cause drugs tend to get expensive the more powerful they are. Any chance that you can add an interaction with the Abby torso? There's one nelson animation in the game done by Jacky in an upside down fashion. Also, it's kinda hard to come up with something she can do. If you have 0 Strength and consume 2 Buffout, you're already back in the game. Maybe in the future.Gallery mode is not present.